About Me

Tech-Artist & Creative Problem-Solver · Florence, Italy · 10 years of experience

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Featured on 80LV Available for hire
Eduardo Bartali Tech-Artist · Creative Problem-Solver · Florence, Italy

I'm a Tech-Artist and Creative Problem-Solver based in Florence, Italy. 10 years of experience across game development, VR/AR, commercial 3D and tool-building.
Previously 3D Generalist in post-production studio · CGMA course — Peter Zoppi, Character for Cinematic & Movie

I hold a Master's degree in Visual Design. I specialize in 3D character art, but what I really do is find solutions that didn't exist before — and build them, whether that's a shader, a Blender addon, a pipeline or a full VR experience.

Experience 10 years
Studio exp 3 years
Freelance 7 years
Location Florence, Italy
Education Master Visual Design
Featured 80LV · 2025
Client Credits
Nume Plus 3D Tech-Artist
2025–2026 · 3D Tech-Artist
80LV Featured Artist — Skills Breakdown
2025 · Featured Artist
Outlier Games 3D Character Artist — Mars Attracts (Indie)
2024 · Char. Artist
XMetaReal S.r.L 3D Tech-Artist — Metaverse Advertisement
2023 · Tech-Artist
Lamborghini 3D Artist — Commercial / Advertisement
2022 · 3D Artist
Ferrari S.p.A 3D Artist — Commercial / Advertisement
2020–2021 · 3D Artist
TV-spot & Art-show Entertainment & Innovative installations
Various · 3D Artist
CGMA — Peter Zoppi Character for Cinematic & Movie
Completed · Student
What I Offer
3D Character Art — design to final asset
Tech-Art & Pipeline — tools, shaders, automation
VR / AR Development — Unity & Unreal Engine 5
Commercial 3D — brands, advertising, automotive
Blender Addons & Shaders — custom tools
AI + 3D Integration — hybrid creative workflows
Find Me

SKILLS

Shader development 85%
Game Engine (Unity/Unreal) 80%
3D Modelling & UV 90%
Tool dev (Python/C#) 70%
VR/AR implementation 75%
Pipeline optimizattion 70%
Texturing / Substance 80%
Scripting /Addon Blender 78%
Performance optimization 70%
Procedural /Houdini 50%
Rigging & skinning 50%
Version control (Perforce/Git) 35%
Software

Tools and technologies used for professional work

ZBrush Sculpting
Maya 3D / Render
3ds Max 3D Modeling
Blender 3D / Tools
Houdini Procedural / VFX
Substance Painter Texturing
Photoshop 2D / Textures
V-Ray Rendering
Arnold Rendering
Ornatrix Hair / Grooming
RizomUV UV Unwrapping
XGen Hair / Grooming
Unity Real-time / VR
Unreal Engine 5 Real-time / VR
Python Scripting / Tools
C# Scripting / Dev