Monk is my final result from 10 intense week CGMA’s Character Creation for Films/Cinematics course. I used V-Face and 3D scan store textures as a base for the body. Software: ZBrush , Maya, Arnold , RizomUV , Substance PainterMonk [CGI]
The course gave me the opportunity to push hard and improve quickly thanks to the advice of @PeterZoppi.
Concept of @G·ZPortfolio Gallery
About The Author
netkingZ